Source code for tvb.adapters.uploaders.obj.surface
# -*- coding: utf-8 -*-
#
#
# TheVirtualBrain-Framework Package. This package holds all Data Management, and
# Web-UI helpful to run brain-simulations. To use it, you also need to download
# TheVirtualBrain-Scientific Package (for simulators). See content of the
# documentation-folder for more details. See also http://www.thevirtualbrain.org
#
# (c) 2012-2023, Baycrest Centre for Geriatric Care ("Baycrest") and others
#
# This program is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software Foundation,
# either version 3 of the License, or (at your option) any later version.
# This program is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE. See the GNU General Public License for more details.
# You should have received a copy of the GNU General Public License along with this
# program. If not, see <http://www.gnu.org/licenses/>.
#
#
# CITATION:
# When using The Virtual Brain for scientific publications, please cite it as explained here:
# https://www.thevirtualbrain.org/tvb/zwei/neuroscience-publications
#
#
"""
.. moduleauthor:: Mihai Andrei <mihai.andrei@codemart.ro>
"""
import numpy as np
from tvb.adapters.uploaders.obj.parser import ObjParser
from tvb.basic.logger.builder import get_logger
from tvb.core.adapters.exceptions import ParseException
[docs]class ObjSurface(object):
"""
Represents a surface compatible with tvb.
self.triangles , self.vertices , self.normals are numpy arrays shaped (n, 3)
self.triangles contains indices.
"""
def __init__(self, obj_file):
"""
Create a surface from an obj file
"""
self.logger = get_logger(__name__)
try:
obj = ObjParser()
obj.read(obj_file)
self.triangles = []
self.vertices = obj.vertices
self.normals = [(0.0, 0.0, 0.0)] * len(self.vertices)
self.have_normals = len(obj.normals)
for face in obj.faces:
triangles = self._triangulate(face)
for v_idx, t_idx, n_idx in triangles:
self.triangles.append(v_idx)
if n_idx != -1:
# last normal index wins
# alternative: self.normals[v_idx] += obj.normals[n_idx]
# The correct behaviour is to duplicate the vertex
# self.vertices.append(self.vertices[v_idx])
# self.tex_coords.append(self.tex_coords[v_idx])
self.normals[v_idx] = obj.normals[n_idx]
# checks
if not self.vertices or not self.triangles:
raise ParseException("No geometry data in file.")
self._to_numpy()
except ValueError as ex:
self.logger.exception(" Error in obj")
raise ParseException(str(ex))
def _triangulate(self, face):
"""
Triangulate a quad. Higher order will get truncated.
"""
if len(face) > 4:
self.logger.warning("truncated face to a quad")
triangles = face[:3]
if len(face) == 4:
triangles += [face[0], face[2], face[3]]
return triangles
def _to_numpy(self):
self.vertices = np.array(self.vertices)
if self.have_normals:
self.normals = np.array(self.normals)
# normalise to unit vectors
for k in range(len(self.normals)):
self.normals[k, :] = self.normals[k, :] / np.sqrt(np.sum(self.normals[k, :] ** 2, axis=0))
else:
self.normals = None
self.triangles = np.array(self.triangles).reshape((len(self.triangles) // 3, 3))