Source code for tvb.simulator.backend.ref

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"""
This module provides a reference backend implemented with NumPy.

"""
import numpy
import numpy as np
from .base import BaseBackend


[docs] class RefBase: "Base methods for reference NumPy backend" @staticmethod def evaluate(expr, global_dict=None, out=None): "Evaluate expression as in numexpr.evaluate." ns = {} ns.update(np.__dict__) if global_dict is None: import inspect frame = inspect.getcurrentframe() global_dict = frame.f_back.f_locals ns.update(global_dict) val = eval(expr, ns) if out is not None: out[:] = val return val try: import numexpr evaluate = staticmethod(numexpr.evaluate) except ImportError: pass # from tvb.sim.common def _add_at(dest, map, src): "workaround lack of ufunc at method for older NumPy versions" for i in numpy.unique(map): dest[i] += src[i == map].sum(axis=0) return dest try: add_at = staticmethod(numpy.add.at) except AttributeError: add_at = staticmethod(_add_at)
[docs] @staticmethod def linear_interp1d(start_time, end_time, start_value, end_value, interp_point): """ performs a one dimensional linear interpolation using two timepoints (start_time, end_time) for two floating point (possibly NumPy arrays) states (start_value, end_value) to return state at timepoint start_time < interp_point < end_time. """ mean = (end_value - start_value) / (end_time - start_time) return start_value + (interp_point - start_time) * mean
[docs] @staticmethod def heaviside(array): """ heaviside() returns 1 if argument > 0, 0 otherwise. The copy operation here is necessary to ensure that the array passed in is not modified. """ if type(array) == numpy.float64: return 0.0 if array < 0.0 else 1.0 else: ret = array.copy() ret[array < 0.0] = 0.0 ret[array > 0.0] = 1.0 return ret
[docs] @staticmethod def iround(x): """ iround(number) -> integer Trying to get a stable and portable result when rounding a number to the nearest integer. NOTE: I'm introducing this because of the unstability we found when using int(round()). Should use always the same rounding strategy. Try : >>> int(4.999999999999999) 4 >>> int(4.99999999999999999999) 5 """ y = round(x) - .5 return int(y) + (y > 0)
[docs] class RefSurface(RefBase): "Surface/field-related methods."
[docs] @staticmethod def surface_state_to_rois(_regmap, n_reg, state): region_state = numpy.zeros((n_reg, state.shape[0], state.shape[2])) # temp (node, cvar, mode) # TODO how to handle this? RefBase.add_at(region_state, _regmap, state.transpose((1, 0, 2))) # sum within region region_state /= numpy.bincount(_regmap).reshape((-1, 1, 1)) # div by n node in region # TODO out= argument to avoid alloc state = region_state.transpose((1, 0, 2)) # (cvar, node, mode) return state
[docs] class ReferenceBackend(BaseBackend, RefSurface): "Base reference backend, implemented in readable NumPy."